GM Help – Creating Story to Entertain

I’m writing this coming off of a very rough session in my Prime campaign (Session 20). It was a session that I knew was not going to be easy on the players. Where combat was 50/50 the whole way through, one wrong move would lead to failure. When the players failed, it hit them hard. Perhaps because this is the first time the failure was their own fault; and they could have prevented it by remembering just one or two things. They were down a party member, in the heat of combat most of the night, and just kept on their toes. The pressure was too much as we ventured into our first post level 10 session of 5th edition. It was awesome, heartbreaking, and frustrating. My players trust me enough as a GM that they still look forward to the next session; where things will likely come full circle in a way they never expected. All of session 20 came from just one paragraph on a paper I did earlier that day; as does most of my session planning. This isn’t an article to help you write concisely though, I want to help you create interesting and entertaining stories. Continue reading

Creations – Fungal Fomorians

Unlike the Fomorians found in the D&D 5e Monster Manual these aren’t deformed giants of the Underdark, cursed by fey magic. These were once pixies and sprites within the Great Kedu Tree in my homebrew campaign “Prime”. The fungal spores that escaped the Temple of the Earth Aspect twisted these poor souls into hideous monstrosities bent on consuming all. On Prime, everything is bigger; these pixies and sprites were the size of regular people. Continue reading